ADVERT
Health1 min(s) read
Published 17:08 15 Nov 2019 GMT
In the last few years, increasing numbers of us have been turning to the internet to fuel our shopping addiction. And the situation is so severe, in fact, that the experts believe it should be classed as a mental health condition, the MailOnline reports.
This hypothesis follows a study of 122 patients seeking help for their online shopping addictions.
Dr Müller, a psychotherapist at Hannover Medical School in Germany, and her colleagues conducted the study and discovered that those struggling with online shopping addiction had higher rates of depression and anxiety.
Listen to the story of a self-confessed shopaholic who admits to having hit "rock bottom":
[[jwplayerwidget||https://content.jwplatform.com/videos/dKGYSsMx-sKUnNGKf.mp4||dKGYSsMx]]
The researchers explain that this addiction has been exacerbated by the rise of online retailers, apps and home delivery. The internet is available 24 hours a day and so customers can indulge in their shopping fix practically anytime they want, without even having to leave the comfort of their home.
There's also the argument that online retailers generally offer better deals than stores on the high street, making them more accessible to those without tons of cash to spare.
In any case, Dr Müller and her colleagues believe that buying-shopping disorder (BSD) has gone under the radar for too long and should be given the attention it deserves.
As part of the findings, the researchers explain BSD revolves around extreme cravings for buying items and feeling a sense of satisfaction when spending money.
Speaking of the findings, as per the MailOnline, Dr Müller said:
"It really is time to recognise BSD as separate mental health condition and to accumulate further knowledge about BSD on the internet. We hope that our results showing that the prevalence of addictive online shopping among treatment-seeking patients with BSD will encourage future research addressing the distinct phenomenological characteristics, underlying features, associated comorbidity and specific treatment concepts."
The research was published in the journal, Comprehensive Psychiatry
world1 min(s) read
Published 18:36 17 Jun 2018 GMT
Growing up with video games, I know there were definitely times that I played for too long. After a long time trying over and over again to reach a high score or get through a boss battle, you can stop enjoying yourself and forget why you got the game in the first place. However, there are people out there that have done a lot worse than waste a Sunday afternoon repeating the same level over and over again.
For those that have a particularly strong need to turn on their consoles and boot up a particular game, there is now a condition that describes their addiction. The World Health Organization has listed 'gaming disorder' in its International Classification of Diseases for the first time, meaning that this kind of behaviour is now being considered far more seriously.
[[twitterwidget||https://twitter.com/FortniteGame/status/1006717180258537472]]
There are plenty of people out there who play video games frequently who don't meet these definitions, however. According to the WHO's guidelines, to be diagnosed you must "experience significant impairment in personal, family, social educational, occupational or other important areas of function" - and lived in this situation for at least one year.
One mother explained that her daughter's gaming addiction had gotten so bad she had to put her in rehab, meaning she would have met the conditions to be diagnosed as having 'gaming disorder'.
[[instagramwidget||https://www.instagram.com/p/BgqzkA5D0R5/?hl=en&taken-by=fortnite]]
Speaking to the Mirror, she explained how her nine-year-old daughter was so engrossed in the game Fortnite that she had wet herself while playing and fallen asleep in class:
"Our daughter told us it could be some extras she'd paid for on Fortnite. Of course we were furious and confiscated her Xbox. But then she lashed out and hit my husband in the face.
"My husband saw her light on in the night and found her sitting on a urine-soaked cushion playing the game.
"I found her backside was red-raw. She was so hooked to the game she wouldn't even go to the toilet."
Apparently, she had been waiting until they went to sleep before getting out of bed to play the game all night - sometimes for up to 10 hours a day. "We had no idea, when we let her play the game, of the addictive nature or the impact it could have on her mental health," her mother said.
[[instagramwidget||https://www.instagram.com/p/BWsM6vZhLmZ/?hl=en&taken-by=fortnite]]
"She is in therapy for the addiction after she became withdrawn, agitated and disturbed from playing up to ten hours a day - sometimes playing until dawn, wetting herself so she didn't have to leave the screen.
"This is a serious issue which is destroying our little girl's life and someone needs to step in to ban it before it becomes an epidemic.
"We got called in by her head teacher asking if everything was OK. She had fallen asleep twice in lessons and her grades were slipping.
"When we asked our daughter what the problem was, she became unusually argumentative and aggressive, which we just put down to her hormones."
Thankfully she is now undergoing the relevant therapy to help her get back to a more stable home and school life.
uncategorised5 min(s) read
Published 02:37 10 Jan 2018 GMT
[[youtubewidget||https://www.youtube.com/watchv=05nrldew03Y]]
Despite this, new research seems to suggest that maybe video game addiction isn't a real phenomenon after all, according to a study that followed thousands of online gamers over six months. Currently, video game addiction is taken at least somewhat seriously by the medical community at large. The American Psychiatric Association has considered it for inclusion in their record of mental illnesses and addictions, but has stated that further research is required before hands. Has this new evidence proven it to be a myth all along? The way in which addictions are diagnosed currently means that a potential new entry must fulfil certain diagnostic criteria before it can count as one. These five criteria include the sufferer lying about how much time they spend gaming, whether they are willing to jeopardise their careers or their education because of their obsession with gaming, whether games are used to relieve anxiety, as well as a sense of distress or guilt over the time that they spend in their virtual worlds, and withdrawal, anxiety, stress or physical responses to a person losing their stimulant. So how did video games measure up when gamers were applied to these criteria? [[heroimage||http://cdn.junglecreations.com/wp/junglecms/2017/12/Gamers-compressor.jpg||Two men on a couch playing on a games console]] Netta Weinstein and her colleagues at Cardiff University, Wales, employed US census data in order to identify 2,316 adult individuals who regularly played online games and then asked them to participate in their study. The participants filled in a questionnaire which detailed their personal health, lifestyle, diet and how much exercise they took. Initially, a mere nine individuals fulfilled the five criteria for addiction, and claimed they experienced feeling of stress, anxiety and guilt as a direct result of how much they were gaming. Six months later however, these same individuals did not feel the same way when polled again, and therefore didn't meet the requirements for addiction. Another three matched four criteria, yet none of them felt ongoing distress over their gaming habits. This seems to suggest that, rather than behaviour that is damaging in its own right, and which causes problems for people who suffer from it, video games are seen as a form of escape for those who suffer from existing issues in their lives, such as anxiety, depression, morbidity and unemployment. Many of the participants who believed that they played video games excessively were found to have low self-esteem and had lower needs fulfilment in other areas of their lives. Playing online games allowed these people to experience a sense of achievement that was otherwise lacking in their lives. Commenting on her findings, Dr Weinstein stated: "We didn’t see a large number of people with clinical problems. The study’s results suggest that it’s not clear how many resources should go to gaming addiction, compared to other addictions like drugs ... This is initial evidence that having more needs fulfilment in life can make people feel better about their gaming."[[youtubewidget||https://www.youtube.com/watchv=VQMqpvR2ns8]]
However, not everyone has been so quick as to dismiss the study's claims entirely. Daria Kuss, a Senior Lecturer in Psychology at Nottingham Trent University, and a member of the International Gaming Research Unit and the Cyberpsychology Group, believes that further research with a larger body of participants is needed before we can write off gaming addiction entirely: "If someone uses gaming to meet basic psychological needs, this could become a problem if they are not able to satisfy these needs in real life. But to confirm this, we need clinical samples of people who are being treated for addiction in centres." People who have claimed to have suffered from gaming addictions in the past have included celebrities such as Mila Kunis and Felicia Day; both of whom spent countless hours playing World of Warcraft when it was at the height of its popularity. The newest Nintendo console, the Nintendo switch, now includes override controls to ensure that concerned parents can limit their child's video gaming time to prevent it becoming too dangerous, but other companies have not been keen to follow through. In fact, the prevalence of mobile games and pay-to-play titles seems to suggest that developers are intentionally making their games more addictive. It doesn't matter whether or not gaming addiction is real; personal responsibility is still important, and when things stop being fun, that means it's time to switch off.uncategorised5 min(s) read
Published 18:28 03 Dec 2017 GMT
uncategorised3 min(s) read
Published 12:58 12 Feb 2018 GMT
Let's not beat around the bush here: we've all watched porn before. It doesn't matter whether it was just a one-time curiosity trip or if it's an ongoing source of "entertainment", all of us have had some sort of experience with blue movies.
And you know what? That's fine. As much as some people like to claim that it's immoral, or unhealthy, or even an act of unfaithfulness to watch pornography, it's really not all that bad. As long as the people in the films are happy and willing to be there, and the audience is happy and willing to watch it - then what's the issue? Well, as psychologists have discovered, it is possible to watch too much of it. Researchers from the Eötvös Loránd University in Hungary have devised a questionnaire to establish whether people who watch pornography are doing so at a rate that is detrimental to their health or well-being. Throughout their work, they stress that enjoying porn is not in itself problematic - but an excessive consumption can lead to problems with relationships, jobs, and even mental health. While a proper diagnosis of pornography addiction can only be determined through an in-depth interview with a qualified individual, this simple survey should give you a rough idea of how "addicted" you are. For each question, you must answer with a number between one and seven, with each number corresponding to the following responses: never = 1, rarely = 2, occasionally = 3, sometimes = 4, often = 5, very often = 6, all the time = 7. Scroll down to see the statements for yourself. "I felt that porn is an important part of my life I used porn to restore the tranquillity of my feelings I felt porn caused problems in my sexual life I felt that I had to watch more and more porn for satisfaction I unsuccessfully tried to reduce the amount of porn I watch I became stressed when something prevented me from watching porn I thought about how good it would be to watch porn Watching porn got rid of my negative feelings Watching porn prevented me from bringing out the best in me I felt that I needed more and more porn in order to satisfy my needs When I vowed not to watch porn anymore, I could only do it for a short period of time I became agitated when I was unable to watch porn I continually planned when to watch porn I released my tension by watching porn I neglected other leisure activities as a result of watching porn I gradually watched more ‘extreme’ porn, because the porn I watched before was less satisfying I resisted watching porn for only a little while before I relapsed I missed porn greatly when I didn’t watch it for a while" So how did you do? According to the study, a score of 76 or more suggests an unhealthy level of pornography use. So, if that applies to you, you might want to consider cutting down on how often you watch porn, or even consult a professional if you're struggling with an addiction. The researchers came up with this number after questioning 772 respondents: 390 females and 382 males. After conducting the test, they found that just under four per cent of people were "at risk" of developing an addiction to pornography.uncategorised2 min(s) read
Published 10:44 15 Dec 2017 GMT
"This study arguably validates the concept of selfitis and provides benchmark data for other researchers to investigate the concept more thoroughly and in different contexts.
The concept of selfie-taking might evolve over time as technology advances, but the six identified factors that appear to underlie selfitis in the present study are potentially useful in understanding such human-computer interaction across mobile electronic devices.
The physiologists found that those who suffer from Selfitis were generally attention seekers who lacked self esteem. Such individuals would use selfies and photo-sharing platforms to bolster their social standing, and to make it seem as if they were part of a wider community.
In other news, there's now an algorithm which catches serial killers, but police aren't listening...